Recent Posts

Pages: [1] 2 3 ... 10
1
Local Tournaments / EBBL Streetbowl Tournament
« Last post by luvverman on March 07, 2020, 08:40:35 PM »
Is anyone else interested in going down for this little tourney March 14th?

https://www.facebook.com/Everett-Blood-Bowl-League-Tournaments-208023086622689/?__tn__=kC-R&eid=ARC-60cLdcb5b22glNEyu1f8_oYpG4UByHdBHSV3QENjADJp6oSIv6djVnWqYLGl7rMVgI4P1FzzWrCy&hc_ref=ARRJNrh9W1ZHbqYxgXuM7cOrA8OIWnXN6VkiTbx6mS98zBZmut5BomDO1HPuas3mgDA&fref=nf&__xts__[0]=68.ARCmCWHdvsgJlojhqBCnjEBJHC5mAlCHcwEMXKSgK0upCPR34bHtaCKkv8SDnK8-IoG0VGP3qsSY8bRtTUvFRdq9V_fm520o5h0Wuj5xmDd_iejAO6R9V5EDycStG4j_lLWZWYjuUIRT7eM8Xfs9K4YNEd5_SM30rbgKRtaVGx9JEiF041mPsSFcW87K2FeoFw1Grcl9GfveedEeGnHBhOqXAFqYla_vg9Qc16FyDfp5E4hqM8BB8q93rq6OkNpboqm70G4DzUK2nWMTrpbEpHuIn3rD8wAMVa9C__EwU82MDKdaR--xqGgkswwbOBN4K5kOY-PDwvfJCSdiVKZIgPs
2
Trading / Re: Bloodbowl Collection for Sale
« Last post by wedge22 on January 02, 2020, 08:47:29 AM »
I am still trying to sell off the rest of my Bloodbowl gear, let me know if you want any of it.
3
Recruiting / Thunderbowl calendar 2020
« Last post by Blammaham on December 12, 2019, 07:48:38 AM »
Dates for game days TB 2020!

Jan 11th season 23 opening day games 1+2

Feb 8th games 3+4

Mar 7th games 5+6

Apr 18th game 7+8

May 2nd game 9+10

May 30th 31st Spike!

June 27th cup day Season 43!

July 11th games opening Day Season 44 game 1+2

Aug 8th game 3+4

Sept 12th games 5+6

Oct 17st games 7+8

Nov 21st games 9+10

Dec 12th cup day season 44!
4
Trading / Bloodbowl Collection for Sale
« Last post by wedge22 on December 06, 2019, 03:42:46 PM »
I very rarely play tabletop anymore and have decided to sell off most of my miniatures and dice, there is a mixture of older GW minis, Neomic, Heresy, Impact etc and lots of dice including various NAF block dice sets and others picked up in Tournaments.

All of the teams are painted either fully or partially, I am including a link to a Google drive with all the photos of the items for sale, I would prefer to sell as one large lot but I understand that is unlikely.

Each team is priced at $150 OBO if you want to buy multiple teams then I will discount them depending on how many you buy.

Link to the G Drive.
https://drive.google.com/drive/folders/ ... sp=sharing

Teams

Humans SOLD
Goblins SOLD
Skaven
Lizardmen
Nurgle
Khemri SOLD
Dark Elf
Chaos Dwarf
Orc
Ogres SOLD


Dice
NAF Block Dice in;
Red
Pale Blue
Green
Yellow
Silver
White

Various D6 dice
5
Local Tournaments / Re: Thunderbowl Open 2019!
« Last post by skullbucket on December 06, 2019, 12:55:33 PM »
I am bringing my beat up humans, the Legends.  They are in the DB.  Myles Nurgle team was the one who inflicted all the damage on them!

Boooo the Sea-battle Iceblocks

May we never meet again....

 :D
6
Local Tournaments / Re: Thunderbowl Open 2019!
« Last post by Gibbtall on December 06, 2019, 12:02:03 PM »
I'm in with Skaven. Team is Burnaby Biters.
7
Local Tournaments / Re: Thunderbowl Open 2019!
« Last post by Rimmer on December 05, 2019, 11:13:59 AM »
I am bringing my beat up humans, the Legends.  They are in the DB.  Myles Nurgle team was the one who inflicted all the damage on them!

Boooo the Sea-battle Iceblocks

May we never meet again....

8
Local Tournaments / Re: Thunderbowl Open 2019!
« Last post by skullbucket on December 02, 2019, 10:50:10 PM »
I'll be there, I think I'll bring the Sea-Battle Iceblocks again.
9
Local Tournaments / Thunderbowl Open 2019!
« Last post by Blammaham on December 02, 2019, 08:51:31 PM »
https://www.facebook.com/events/2456135227988599/

Check out the event page then come on down and have a whale of a time in the tournament that will give you more thrills and spills than any other!

Play your favorite team that is on the OBBLM database and compete for the coveted title of Thunderbowl open Champion! Your team receives a free doubles skill and all the glory it can handle!

December 7th Queens Park Arena!

Sign up below!

Attendees:

1. Steve Lemky, Bonez and Stonez.
2. Myles Harbick, Sea-Battle Iceblocks
3. John McIntosh, Legends
4. Mike Taylor, Burnaby Biters
10
Local Tournaments / Re: Grub Bowl
« Last post by Blammaham on November 27, 2019, 08:59:40 PM »
Tournament Info:

Saturday Nov 30th:

LOCATION:
1068 Hornby Street. Vancouver, BC

COST:
$25.00

TOURNAMENT:

3 games of Mega bowl Swiss parings per table. Ties in game, resolved by SPP gained in game, if still tied roll off!.  First 10 points. Second 7 points.  Third 3 points. Fourth 1 point +1 point for every touchdown scored.  Table seating arrangements will be explained at the event, simply put, however, 1 plays 2, 3 plays 4.  2 minute timed turns strictly adhered to will ensure the day will not be longer than a regular 4 game tournament.
We will be using the BB 2016 rules along with the 3 additional BBRC approved teams. Top table will roll weather for all. Resurrection style tournament, all injuries and deaths and teams will be reset after each game.

SCHEDULE:
Food will be available at the event to help keep us on schedule. The cost of which will be by donation. Drinks will also be by donation, (beer min 3$, 4$ premium)

Registration: 8:30am - 9:00am

Game 1: 9:30am - 12:00pm
Lunch: 12:00pm - 12:30pm
Game 2: 12:30pm - 3:00pm
Game 3: 3:15pm - 5:45pm

Awards: to follow.

RULES!

TEAM BUILD:
Coaches will have 1,100,000 gold crowns with which to build a team. Each coach must purchase a minimum of 11 players (including star players). You may also purchase re-rolls, fan factor, assistant coaches, cheerleaders and apothecaries. No skills or stat increases of any kind may be purchased. Apothecaries work as described in CRP/LRB6.0/ BB 2016 rules and may not be used on Star Players. All ag4 and ag5 players, rostered and star players cost double their listed price.  Grotty, of Brick'farth and Grotty Has AG3 for this event.

INDUCEMENTS:
May be purchased out of your starting gold with the exception of wizards. NO WIZARDS! Star players are welcome!
Halfling teams may purchase a Halfling Master Chef, all as per standard CRP/LRB6.0 rules.

TEAM IMPROVEMENTS:
Standard skill pack will be available to every team. 6 regular skills or 4 regular skills and 1 double or 2 regular skills and 2 doubles or 3 doubles. Any skill may be chosen a maximum of two times. No more than one skill may be assigned per player.

The game:

Deathbowl is two simultaneous games of Bloodbowl on a shared pitch in the shape of a +. While the pitch is shared each coach defends their end zone from the coach across from them, creating a game within a game.
Object:
Score by getting the correct ball in your opponent's endzone directly across from you. Score more touchdowns than any other teams In the game to win, ties are broken by SPP's gained, then a roll off if still tied.
Setting up:
Select one coach to be the time keeper for the game. This coach will control the clock, move the turn marker, hold the dugout(only one is used in Deathbowl), all reserve players, and any other tokens any coaches might gave for the game.
Deathbowl is a highly random, chaotic game, to represent this each coach selects one of each 50K card.
Place two different balls in the center square.
Each coach sets up seven players three must be on the line of scrimmage and the rest anywhere in your end with no more than three in each wide zone. The line of scrimmage is four squares out from your endzone and the wide zone id the same as usual four squares from the side line.
Halfling Master Chefs, distract all the teams! To represent this the opponent sitting directly across from the coach with the Master Chef will lose the first reroll then the coach to the right loses the next and the coach to the left loses the next then back to the coach directly across and so on as per the rules in LRB6.
Playing the game:
Roll a D6 for each coach, the coach who rolled highest starts play by moving his players in the usual blood bowl manner, all action and blitz rules apply.
Play continues in a clockwise manner until a touchdown is scored.
When a touchdown is scored each coach resets seven players in his endzone and the play continues from the coach who was after the Coach who scored the touchdown.
There are no refs in Deathbowl so secret weapons are not sent off and fouls are never called!

Half time:
There is no stoppage in play for the half in Deathbowl, instead, players and teams catch their second wind and all rerolls are restored. If a team is shorthanded substitutions may be made by placing players from your team from the reserves box into your end zone at the start of your turn. These subs may only take a move action in the turn they came onto the pitch, then may take actions as normal in the subsequent turns.
Movement:
Movement works exactly the same as regular Bloodbowl with one exception. A player may not "cut the corner" by moving diagonally around the interior wall of the pitch, instead the player must move around the wall.
Passing:
Passing the ball works exactly the same as regular Bloodbowl, except the center line of the passing template may not go over the crowd, if the center line of the template goes over the crowd that pass is not allowed to be declared.
Passing over players from multiple teams is especially dangerous as one player from each team get an interception attempt.

Scoring a touchdown:
There are two balls on the pitch in Deathbowl, one for each "game". When a player enters the square with the two balls at the center of the pitch they may pick up only one ball and the other ball scatters from that square, this does not count as a failed pick up and does not create a turnover, unless the player actually fails the pick up roll.
Any player may only hold one ball at a time, and, two players on the same team may each posses one of the balls.
When the first touchdown of a drive is scored roll a D6 1-3 you have scored with the wrong ball,l 4-6 you have scored with the right ball.
If you discover that you have the wrong ball the drive continues (as well as the players turn, ie. He may move if he has remaining movement allowance) and you may take a special action of dropping the ball in any square around you, including the crowd, since this is not your ball it does not cause a turnover however it ends the players movement much the same way a pass would. A dropped ball in play will bounce, however, any player may choose not to catch any ball that is not their ball and the ball will continue to bounce. After a touchdown with the wrong ball the balls are declared and there is no need to roll for the next touchdown as the the next touchdown must be scored with the correct ball.
While a touchdown may not be scored with the wrong ball however, SPPs can, in other words all completions and interceptions with the wrong ball count for SPPs.
Pages: [1] 2 3 ... 10